![]() ![]() And that applies to future releases like Starfield and The Elder Scrolls VI as well, anyone from the studios can work on any project as needed. Especially after also looking up the new people on LinkedIn, many in those departments turn out to be from Maryland as well.īy contrast, ZOS has 5 people credited with additional programming.īut once again, "Bethesda Game Studios" is all the (currently) four locations combined. That is a clear majority, like two thirds to three quarters, and includes people in important (lead) positions, as well as the majority of Fallout 76's art and design team. Of the BGS team that made Fallout 4, 95 people also worked on Fallout 76 (see here for a detailed comparison), or 85 even if we exclude additional jobs. You can see here exactly who worked on what. I'm not psyched about the long wait either but what am I gonna do about it? I'm gonna play other games and then I'll play Elder Scrolls 6 when it comes out, I'm gonna play Avowed, and I'm gonna play the Fable reboot, and I'm gonna play the Outer World's dlcs and Breath of the Wild 2 and Starfield and then when ES6 comes out I'll play that tooįallout 76 was made by Bethesda Game Studios as a whole, of which both Maryland and Austin are part of. Just stop making it one and play the games you like. I'm looking forward to Avowed too, I'm looking forward to enjoying more than one companies video games at a time, this doesn't have to be a circle jerk competition. Don't play it if you don't want to, but if you liked Skyrim and you liked Fallout 4 chances are you'll like Starfield. They need money, Starfield needs to make money for them to fund ES6. Not to mention that boycotting Starfield because you're mad it's not Elder Scrolls might be the absolute worst way to make Elder Scrolls happen. I like Skyrim, I like Fallout 4, chances are I'll like Starfield, there's more than 2 companies that make video games. So, whatever the major threat is, it needs to be felt in The Elder Scrolls 6 at all times.I'll play them when they come out, my life doesn't revolve around a company and how they spend their time. Such encounters remind the player of the dangers they face and what’s at stake, which makes the main questline more compelling. The Hero of Kvatch finds dozens of Oblivion gates in their travels, while the Last Dragonborn constantly runs into hostile dragons. And much like in Skyrim (as well as its predecessors), this main threat is felt throughout the player’s journey. This new threat could be anything from a formerly dormant force residing in the deserts of Hammerfell to a cataclysmic event that takes root in the region. With rumors that The Elder Scrolls 6 might not have dragons, it seems likely that Bethesda has a new enemy up its sleeve. ![]() As such, the next installment should bring something new to the table - a threat worthy of the game’s main questline. Oblivion had the Oblivion Crisis, and Skyrim had the Dragon Crisis. That said, quests in The Elder Scrolls 6 should vary in content as well - from fetch quests that bring players to sprawling desert ruins to more conversation-driven quests that reveal more about Hammerfell’s cultures and traditions.įinally, The Elders Scrolls 6 can set itself apart from Skyrim by introducing a new crisis, so to speak. They’re a reward to players who go out of their way to explore and interact with the game world. The many side quests and miscellaneous tasks are part of what made Skyrim such a fun experience. The Elder Scrolls 6 can improve upon this by introducing more variety to its interiors so that dungeons aren’t merely draugr crypts or dwarven ruins.Īside from this, it’s also crucial to populate the game world with quests. For example, Skyrim is filled with miscellaneous dungeons, but it’s guilty of having very similar interiors for them, stopping the areas from truly feeling distinct. In this regard, the developer would do well to improve on the Bethesda open-world formula. Though aside from creating a novel game world, the elements that populate said game world are just as, if not more, important. ![]()
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